Monthly Archives: June 2011

Aleatório semanal

      Solimão I    

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Brute Force Exact Euclidian Distance Transform in CUDA

Hi! Following a discussion in Reddit about the Distance Transform in GPU, I decided to post a implementation I made some time ago. It’s the brute force euclidian distance transform. Basically, in a binary image, for each pixel in the … Continue reading

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Google Summer of Code : OpenCL in GEGL

Hello everyone, I`m going to use my personal blog to register my steps in the wonderful world of my GSoC project. I`m going to implement OpenCL support in the Generic Graphics Library. For those who doesn`t know, OpenCL is a … Continue reading

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